I'm Elias Bormann, a student at Hochschule Darmstadt studying Expanded Realities. What started as a hobby is now on its way to becoming my profession.
With a strong interest in coding, new and upcoming technology, and graphics programming, I'm constantly exploring and pushing the boundaries of what's possible.
A relaxing hot air balloon simulation set over a vast, procedurally generated landscape.
Unity C#A showcase of environmental storytelling using HDRP and advanced lighting effects.
A prototype testing complex physics interactions and character movement systems.
A walkthrough of a custom-designed level layout, focusing on player guidance.
Demonstrating the technical pipeline of integrating custom 3D assets into the game engine.